Henry, M. (2023) “
Reflections on 15 Years of The Joan Ganz Cooney Center,” Joan Ganz Cooney Center Website.
Shao, Y., Froelich, F., Miller, R., Pisari, D.,
Bromley, M., Homer, B., Plass, J. (2023, April) Investigating the Wellbeing Potential of Digital Play Experiences for Children. Poster presented at AERA Annual Conference, Chicago, Illinois.
Henry, M. (2021) “
Spotlight: Street Gang, How We Got to Sesame Street,” Joan Ganz Cooney Center Website.
Henry, M. (2021) “
Women in Tech: From the “Mother of Computing” to Our Mothers,” Joan Ganz Cooney Center Website.
Henry, M. (2020) “
Wishing on Dandelions with Some of Yokota’s Military Children,” Stars and Stripes Pacific.
Henry, M. (2020) “
Yokota’s Mask Crusaders pitch in to battle COVID-19,” Stars and Stripes Pacific.
Homer, B.D., Kinzer, C.K., Plass, J.L., Letourneau, S.M., Hoffman, D.,
Bromley, M., Hayward, E.O., Turkay, S., Kornak, Y. (2014) “Moved to learn: The effects of interactivity in a Kinect-based literacy game for beginning readers,”
Computers & Education, Volume 74, May 2014, Pages 37-49.
Bromley, M. (2014, Mar) “Firewall Chats: Tweens and Social Networks in Restricted Settings,” Paper presented at Digital Media Learning DML Conference, Boston, Massachusetts.
Vacca, R.,
Bromley, M., Leyrer, J., Sprung, M., Homer, B. (2014) “Emotional Health Games.” Book Chapter in
International Game Designers Association’s Learning and Education Games Handbook. New York: ETC Press.
Plass, J., Lake, R., Stratton, S., Bray, D.,
Bromley, M., Lucas, M., Maas, T. (2014) Emerging Best Practices: Testing Links in the Chain To Integrate New Solutions Into the NYCDOE Culture. White Paper from the Games for Learning Institute.
Sprung, M., Leyrer, J.,
Bromley, M., Homer, B., … & Plass, J. (2013). Space Ranger Alien Quest: A Video Game to Assess and Promote Executive Functioning Skills. Poster presented at the Annual Convention of the American Psychological Association. Honolulu, HI, USA.
Milne, C., Plass, J., Homer, B., Schwartz, R., Brady, A., Yavner, S.,
Bromley, M., Kornak, Y. (2013, April) "The Messy Issue of Multimedia Simulation Integration in High School Chemistry Curricula." Paper presented at AERA Annual Conference, San Francisco, California.
Hayward, E., Homer, B., Pace, K.,
Bromley, M. (2013, April) Flexibility & Automaticity of Social Cognition (FASC): A Developmental, Multi- faceted, Continuous Measure of Theory of Mind. Poster presented at Society for Research in Children’s Development Conference, Seattle, Washington.
Bromley, M. (2013) “Kinecting” Physical Gaming to Learning: A Review of the Literature on the Design of Technology for Physical Gaming and the Role of Embodied Interaction in Cognitive Development. Submitted to New York University to complete the doctoral requirement of candidacy.
Bromley, M. (2012, May). Space Ranger Lunch Launch: Designing a Video Game to Assess and Promote Executive Functioning Skills. Presented on behalf of the Games for Learning Institute at Games 4 Resilience: Spielerisch Selbstkontrolle und Emotionale Kompetenz fördern at Subotron Museums Quartier, Vienna, Austria.
Bromley, M. and Vacca, R. (2012). Design Patterns for Promoting Self-Reflection in Learning Games. Published in EDULEARN12 Conference Proceedings, Barcelona, Spain.
Bromley, M. (2011) “
Come Read with Us! News from the E-book QuickStudy,” Joan Ganz Cooney Center Website.